Galactic Terrors: Mid-Game Crisis

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Author: Red-Eyed_Gelynome

Last revision: 7 May at 15:03 UTC

File size: 385.85 KB

On Steam Workshop

Description:
For Stellaris 4.*.*

Have you ever wonder, what I do with my powerful stand alone ships?
This is it, one of it. Also, I got tired of waiting for some of my fav mods to be updated to the lastest so I’ve made my own with simplicity in mind. Loot and boot, plug and play.

Key Features:
  • Guaranteed Gray Tempest Horde
    • Ensures the nanite horde always spawns when opening the L-Gate.
    • This NANITE has its own version of More Crisis and FE Ships but only for the nanites. Instead of x5, it’s x15. Nanite Fleet power is around 1.2M PER FLEET.

  • Guaranteed War in Heaven
    • War in heaven will ALWAYS happen 30years after Midgame.
    • 50% random ethos / 50% rival ethos.
    • This FE has its own version of More Crisis and FE Ships, Almost the same but with additional 3 fleet. (Total Fleet power around 4M to 6M+/-)
    • Fallen Empires gets a the Unfallen modifier that ensures they dont go the red/negative. While the name is for flavor only, it gives them massive buff on their economy at the start of the game. Fully utilizing it once they wake up.

  • You can use this with More Crisis and FE Ships, the changes on this is always loaded instead of it. You can use both to ensure crisis and the others gets their fleet numbers buffed.

Why?
  • I usually set my Midgame at 2300 and Endgame at 2400 or 2450.
  • The 1st 100 years is fine for galactic development, but after midgame, it always feel stagnant.
    This is my counter to it as I like to see something big happening.
  • I also just wanna foritify my borders and just watch the galaxy burn.

NOTE:
War In Heaven:I’ve only change the year for the WiH to happen to 30years after midgame. It might still not happen if they are already at war and/or other vanilla parameters that inhibits them from doing WiH. But if they are still sleeping by 30years after mid game, it’s 100% guaranteed to happen.

Mod is designed to be played with the following:
  • Celestial Remnant – An Overpowered Roleplay Origin
    • My personal origin mod designed for a really really advance start. A good alternative if you wish to survive.
  • Galactic Terrors Civic
    • Adds 3 very powerful civic designed for pre-scirpted AI empire. Ensures active galaxy!
  • Citadel Defense Grid System
    • A starbase module and building that drastically buff a starbase for extreme turtle play. I usually set up my borders and enclosed myself. Then watch the galaxy fight eat other.
  • Stand-Alone Ship collection
    • Powerful ships that works regardless of your gfxshipset
  • Large AI Fleet Size – Extreme Ed.
    • ensures every AI empire can have large fleet size for grandier battle and counter. (Also affects the 3 civic above so be very careful)
  • More Crisis and FE ships Reboot
    • ensures every fallen empire has atleast 2-3M fleet, drastically spawns a lot more crisis ships. End-game crisis will feel like a crisis, while this one (galactic terrors) ensures you dont get bored waiting to end game.
Download
Required DLC:

These DLC should be installed in order to use this item.


Stellaris: Leviathans Story Pack
Stellaris: Utopia