Additional Army Types – Generic

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Author: J.Sanderson

Last revision: 20 Mar at 16:58 UTC

File size: 516.59 KB

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Description:

I really like to LARP with land warfare, something I count as long and forgotten in the Stellaris Universe. After watching all my previous mods, not get adopted or updated to the current versions. I decided to do my own. I have never modded before so I ask that you’re patient with my learning process. Please leave a rating if you like it!

Progress so far and working:

MECHANICAL/BIOLOGICAL

Space Marine Legion – (locked behind Interplanetary Expeditionary Forces tech)
"These elite marines rigorously trained for zero-gravity boarding actions and brutal assaults on alien worlds. Clad in impenetrable power armor, they wield assault rifles for ranged suppression and roaring vibro-blades for devastating close-quarters carnage. Iron discipline and flawless tactics shatter enemy line – deploy them as the unstoppable spearhead of any invasion, carving through defenders with high-frequency oscillating edges that tear through armor and flesh alike."

Damage: 2.36-4.72
Moral Damage: 2.36-4.72
Collateral Damage: 100%
Health: 240.00
Morale: 240.00
Time: 120 Days
Materials: 125.00 Minerals
Upkeep: 1.50 Energy

Armored Mech – (locked behind Plasteel Materials tech)
"Bipedal combat walkers piloted by elite operators, layered in reactive armor and energy-dispersing plating that shrugs off small-arms and plasma fire while shoulder-mounted missile pods and wielded autocannons deliver devasting salvos. These mechanical giants excel at urban breach-and-clear, flanking and holding contested ground against overwhelming infantry. Though their high-profile silhouette and power draw make them priority targets for dedicated anti-mech weapons and concentrated fire."

Damage: 3.15-6.30
Moral Damage: 4.72-9.45
Collateral Damage: 125%
Health: 400.00
Morale: 300.00
Time: 150 Days
Materials: 200.00 Minerals
Upkeep: 2.50 Energy

Incendiary Assault Squad – (locked behind Exotic Gas Refining tech)
"Ruthless close-quarters specialists equipped with heavy flamethrowers and promethium tanks, unleashing walls of searing flame to purge bunkers, trenches, and urban strongholds. They excel at clearing fortified positions and breaking morale in confined spaces, turning enemy cover into infernos – devasting against infantry clusters, through high collateral damage risks devasting the planet and leaving scorched ruins in their wake."

Damage: 3.15-6.30
Moral Damage: 4.72-9.45
Collateral Damage: 150%
Health: 160.00
Morale: 200.00
Time: 120 Days
Materials: 175.00 Minerals
Upkeep: 2.00 Energy

Main Battle Tank – (locked behind Durasteel Materials tech)
"Heavily armored tracked tank with a high-velocity smoothbore cannon capable of devasting fortified positions and enemy armor. Thick durasteel composite plating shrugs off small arms and light plasma fire. Slow but unstoppable in direct assaults, providing overwhelming firepower at the cost of reduced maneuverability."

Damage: 4.72-9.45
Moral Damage: 9.45-18.90
Collateral Damage: 200%
Health: 600.00
Morale: 400.00
Time: 240 Days
Materials: 400.00 Minerals
Upkeep: 6.00 Energy

Orbital Drop Troopers – (locked behind Carrier Operations tech)
"Elite shock troops trained for high-velocity orbital insertions via reinforced drop pods, plunging from the void straight into the heart of battle. Armed with compact assault rifles, grenades, and jump packs, the hit the ground fighting – delivering devastating surprise attacks to shatter enemy formations, seize key objectives, and sow chaos behind the lines. Their lightning strikes break defenses before reinforcements can respond, though they rely on rapid follow-up to hold ground against counterassaults."

Damage: 2.75-5.51
Moral Damage: 3.44-6.89
Collateral Damage: 100%
Health: 200.00
Morale: 200.00
Time: 120 Days
Materials: 175.00 Minerals
Upkeep: 2.00 Energy

Reconnaissance Assault Vehicle – (locked behind Autocannons tech)
"Fast, lightly armored all-terrain rover with a rapid-fire autocannon turret. Excels at flanking maneuvers, harassing enemy positions, and providing mobile fire support to infantry advances. High speed reduces vulnerability to static defenses, but thin plating offers limited protection against heavy weapons."

Damage: 2.36-4.72
Moral Damage: 2.36-4.72
Collateral Damage: 115%
Health: 400.00
Morale: 250.00
Time: 120 Days
Materials: 200.00 Minerals
Upkeep: 3.00 Energy

Siege Breaker – (locked behind Titans tech)
"A towering behemoth of a super-heavy tank, crewed by elite engineers and gunners. Mounting twin kinetic siege batteries capable of leveling hive spires and orbital defense grids. Its hull laughs off planetary bombardments while seismic treads pulverize fortifications underfoot. The ultimate siege engine for shattering the most impregnable strongholds – Slow and resource-intensive to deploy, but nothing withstands its inexorable advance."

Damage: 12.60-25.20
Moral Damage: 37.80-75.60
Collateral Damage: 400%
Health: 1000.00
Morale: 700.00
Time: 360 Days
Materials: 800.00 Minerals
Upkeep: 8.00 Energy

Atmospheric Strike Fighter Wing – (locked behind Carrier Operations tech)
"Squadrons of hyper-agile fighters piloted by ace aviators, screaming across the planetary skies with rapid-fire autocannons and missile racks. They shred enemy air cover, strafe infantry columns, and evade flak with unmatched speed – perfect for seizing air dominance and supporting rapid advances, though fragile against massed anti-air."

Damage: 3.93-7.87
Moral Damage: 4.92-9.84
Collateral Damage: 115%
Health: 450.00
Morale: 300.00
Time: 120 Days
Materials: 250.00 Minerals
Upkeep: 3.00 Energy

Heavy Strike Bomber Squadron – (locked behind Improved Strike Craft tech)
"Heavily shielded bombers crewed by veteran bombardiers, thundering in low-altitude runs to unleash fusion warheads and cluster munitions on armored columns and bunkers. Their pinpoint payload delivery pulverizes fortifications from afar, paving the way for ground assaults – devastating against static defenses, but sluggish and vulnerable to interceptors without fighter escort."

Damage: 5.51-11.02
Moral Damage: 9.64-19.29
Collateral Damage: 225%
Health: 350.00
Morale: 240.00
Time: 150 Days
Materials: 300.00 Minerals
Upkeep: 3.50 Energy

MACHINE INTELLIGENCE/INDIVIDUALISTIC MACHINES

Vanguard Robotic Cohort – (locked behind Interplanetary Expeditionary Forces tech)
Tactical Autonomous Combatant – (locked behind Plasteel Materials tech)
Plasma Assault Squad – (locked behind Exotic Gas Refining tech)
Centurion Battle Platform – (locked behind Durasteel Materials tech)
Orbital Insertion Drones – (locked behind Carrier Operations tech)
Light Reconnaissance Assault Drone – (locked behind UV Lasers tech)
Eradicator – (locked behind Titans tech)
Autonomous Strike Fighter Swarm – (locked behind Carrier Operations tech)
Heavy Autonomous Bombardment Wing – (locked behind Improved Strike Craft tech)

HIVE MIND

!FUTURE UPDATE!

I will continue to make several army types in a generic form, then specialized sub-mods for some of the DLCs.

Possible Planned Units so far:
Hive Mind

Any feedback, that it is working on the current 4.2.4 version is appreciated. As well as any feedback on balancing whether it be cost, time, or any of the stats.

Thank you and I hope you enjoy!

Use this with Long Realistic Wars by Neon Astra and More Ground Combat Width by Michael Zaki for longer and more intense battles!