Resurgent Class Star Destroyer
Yet another stand-alone ship mod!
Adds a fully working Resurgent Class Star Destroyer (With Gravity Well)
Current Update
Small Update:
-Added Turbolaser sounds
-Fixed icons
-Adjusted collision size and ship behavior changed to `picket` (They’re now unlikely to stray off battle)
-Rebalance some components (jumpdrive range / static shield / hp/armor regen)
-Rebalanced Tie figther (standard / 1st) (-1 min/max dmg / cd +0.1 / e.range = 125)
-Final weapon rebalance (For This month probably) – (Less 50 for min/max damage)
-I418 M-SLOT Turbolasers now available for all shipclass (Still player only (has `is_ai = no`) just like the rest of Stand alone ships custom weapon)
in any case, fleet power estimatation: (This is without using other stand alone ship weapon cross-ship compatibilty and with t5 shield / t5 armors / weapons)
-i418 = 25k+/-
-ISD = 65k+/-
-Exec = 850k+/-
-Sprmcy = 800k+/-
-Rsrgrt = 130k+/-
—–Intitial testing was done with only `research_all_technology` command. Fleet power increases with cross-ship weapon compatiblity as well as other modifiers.
—–Tested fighting the same fleet power and still can be killed if overwhelmed.
-Ingame Class: Star Battlecruiser (Tech: Battleship / Plasma Cannon III )
-Custom Weapon (Dual Heavy Turbo Lasers and First Order Tie Fighter(Uses same old low poly TIE model from my Executor)
-Gravity well (Anti FTL – Radius: 1500 (On Immobilizer 418 – Radius: 750)
–Lore wise, this ship does not have a gravity well, here on Stellaris, it does have.
-Custom turret as well as locators (Reduces stellaris weapon firing bug)
-Mod is design to be used with other mod that enchance AI like below:
Large AI Fleet Size – Extreme Ed.
Stand-Alone Ship collection
Credits:
-Model and Textures – Warb_Null
–Warb_null’s drive is inaccessible so I’ve used the based model and only diffuse from Star Wars – Resurgent Class by Frstwlf . (Big thanks for keeping it here on the workpage!)
—You may consider this as a Stand alone version of it and continuation.
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