Actual Reactors Plus
Original description below:
This is an update of a 3.X mod which adds reactors for each tech level, credits to Sorinnacho for the original mod.
The stats of the reactors have been changed to try and fall more in line with vanilla power generation buildings, especially the dark matter reactor which has been renamed into the Experimental Singularity Reactor. A Fission reactor available at the start of the game is also available, replacing the reactor frame. The stats are not very good but it can be built in urban districts without needing a specialization of the power generation district. The changes to Bio Reactor were removed as it felt unnecessary and harmed compatibility.
Building stats:
Fission Reactor: provides 100 technician jobs, generates 10 energy and has an upkeep of 3 exotic gasses.
Fusion Reactor: provides 100 technician jobs, generates 25 energy and has an upkeep of 3 exotic gasses.
Cold Fusion Reactor: provides 100 technician jobs, generates 35 energy and has an upkeep of 1 exotic gas.
Antimatter Reactor: provides 200 technician jobs, generates 50 energy and has an upkeep of 1 volatile mote.
Zero Point Reactor: provides 200 technician jobs, generates 62.5 energy and has no upkeep.
Experimental Singularity Reactor: provides 300 technician jobs, generates 75 energy and has an upkeep of 0.5 dark matter.
Each reactor reduces the energy upkeep of buildings on planets starting from 2.5% and up to 25% and increase in Generator Districts from 1 to 5.
Each reactor also comes with some technician jobs to "keep it running". (not OP at all)
With the Bio Reactor changes removed, this should be universally compatible, unless you removed
The building icons need to be recentered and balance is heavily untested and mostly based around theoretical numbers. New screenshots are needed for the mod page.
Feel free to leave any feedback and any questions or suggestions you might have, bug reports included.