Machine & Robot Expansion: Continued (3.14 legacy)
It depends how many people are using it. I will try to fix some bugs in this version when I have time. The majority of my time will be spent developing the current version of the mod (linked above).
Full art credits are listed here [github.com]
– Korean: Thanks to y1224y1 and Horangye
– Chinese: Thanks FlantingCort, Krual, and the team at Doves Localization group

These may not work with this legacy version, if you have found issues please report them.
– World Machine Origin Vanilla Overwrites, by Legit-Rikk which changes certain vanilla tradition picks to have bonuses for World-Machines
– World Machine Origin Gigastructures Buildings, by Legit-Rikk which adds the automated versions of certain Gigastructural Engineering buildings for use on World Machines.
Known issues with other mods:
– Orbital Cracker doesn’t block megas from Gigastructural Engineering
– This mod contains an updated version of mute’s Extended Machines, if that mod is active, the version in this one will be disabled.
commoneconomic_categories 0_common_categories.txt
– pop_category_drones
– pop_category_workers
– pop_category_specialists
– pop_category_rulers
Stellariscommongame_rules 0_rules.txt
– can_release_vassal_from_species – allow for Multikernel AP
– can_colonize_planet – block colonizing habitats that are being dismantled
– can_species_be_assembled – pops with Bio Mech trait won’t assemble
commonscripted_triggers 2_scripted_triggers_machine_age.txt
– is_individual_machine – return True for non-gestalt Machine bio-mech
commonscripted_triggers 5_scripted_triggers_traits.txt
– can_add_genetic_traits – true/yes for empires with the Bio-Genetics Mastery AP
– can_remove_beneficial_genetic_traits – true/yes for empires with the Bio-Genetics Mastery AP
commontraits 2_species_traits_basic_characteristics.txt
– trait_mechanical – Add habitability for Mechanical Worlds