Cybernetic Creed – Ritual Implants Fix
Compatible with 4.0.23+*
WHEN USING GIGASTRUCTURAL ENGINEERING & MORE 4.0
You will need this compatibility Patch, if you are also using Gigastructural Engineering Mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3552440131
What does this change?
Tired of managing duplicate species templates due to the Ritual Implants trait from the Cybernetic Creed origin?
This mod fixes two key annoyances with the Cybernetic Creed origin:
- Unifies species templates: Ritual Implants are now applied to all pops regardless of their ethics, removing the need to maintain multiple species templates for the same species.
- Fixes portrait evolution: Pops with full cybernetic traits were previously still visually shown as only Stage 2, instead of Stage 3 due to Ritual Implants taking priority. This mod fixes that, so visuals now correctly reflect cybernetic progression – just like it already worked for leaders. – This is only relevant, if you chose the cybernetic portraits variants before game start.
- Pops with Ritual Implants that exist outside of a Cybernetic Creed empire will still lose the trait over time, ensuring species cohesion and avoiding unintentional template clutter through migration or conquest. just as intented.
must-have QoL mod for anyone using the Cybernetic Creed origin.
This is an updated version of the following mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3453746012