Expensive Expansion
Empires expand into new systems much more slowly. Spacefarers inhabit stellar islands in a void sea.
- Influence cost of Outposts increases exponentially based on the number of systems you control, but won’t go above 600 (15 systems). Ethics, Civics, and Traditions that lower starbase influence cost also lower this maximum cost.
- No distance penalty for the influence cost of Outposts.
- Influence cost of Claims reduced to 60. Claims still have a small distance penalty (5 per jump), but won’t go above 240.
- Modifiers to Influence cost of Outposts and Claims are more impactful.
- MegaCorp Branch Offices have a greatly reduced distance penalty.
- Priorities for AI expansion encourage hopping to somewhat more distant, valuable systems–especially if there’s a habitable world.
Known issues:
- Apparently you *may* have to put this at the top of your load order for it to work (even if all other mods are disabled). Don’t know why, currently.
I’ve moved the hyperlane discovery feature to its own mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3550737598
Likewise for some tweaks to starbases, to make up for the smaller empires this mod encourages:
https://steamcommunity.com/sharedfiles/filedetails/?id=3550739241