Trade for Influence
Trade for Influence is a complete overhaul and expansion of my previous "Energy for Influence" mod, updated for Stellaris 4.0 and beyond. This update introduces a suite of eleven powerful and thematic edicts that allow you to dynamically convert your empire’s Trade, Unity, and Influence with one another. It features five balanced base edicts available to all empires, and six enhanced, government-specific edicts that give certain authorities a unique economic and political edge.
Ever find you needed just a bit more influence to capture that star system but were short on Influence? Then this mod was made for you. Exchange your Trade for Influence, or for Unity, or vice versa, by enabling monthly edicts.
This mod adds 11 new edicts to your policies screen, divided into two tiers:
Base Edicts (Available to all non-gestalt empires)
• Art of the Deal: Convert your bustling economy’s Trade directly into Influence.
• Propaganda Projects: Turn public Unity into Influence as you motivate your people to support your expanding ambitions.
• State Media Broadcasts: Expend your political Influence to gain Unity and strengthen the resolve of the public.
• Public Relations Campaign: Use your political Influence to craft the narrative and boost your empire’s Trade opportunities.
• Service Guarantees Citizenship: A unified people can be asked to work a little harder. Convert Unity directly into increased Trade profits.
Specialized Edicts (Government-Specific)
These powerful edicts offer double the reward for double the cost, giving a distinct advantage to their respective governments.
• Purity Mandate (Authoritarian): Transform Influence into massive amounts of Unity.
• State-Controlled Commerce (Authoritarian): Leverage Influence to nationalize industries, generating immense Trade output.
• Hostile Takeover Mandate (Corporate): Convert Trade into Influence with unparalleled efficiency.
• Employee Patriotism Program (Corporate): Invest Trade profits into programs that boost national Unity.
• Public Works Initiative (Democratic): Channel your people’s Unity into large-scale projects that dramatically increase Trade opportunities.
• Mandate of the People (Democratic): Harness the collective Unity of your populace to generate immense Influence.
• Updated for Stellaris Version 4.0.* and beyond.
• This mod adds new edicts and does not overwrite any vanilla files. It should be compatible with almost any other mod.
• Is not achievement compatible.
Originally a simple "Energy for Influence" mod, it has been completely rebuilt and expanded from the ground up thanks to great community feedback! Please rate and enjoy.