Stellaris Reforged: AI
This mod improves the AI and balancing of the economy in the game. The modification affects various aspects of the gameplay,
making it more realistic and balanced.
Changelist:
– The AI now uses some edicts, companies, and ambitions that it hasn’t used before.
– The AI’s energy requirement has been increased to 12,000 if there are inactive gateways or if worlds need to be terraformed into a Gaia world, Machine world, or Hive world.
– If it is possible to build an arcology and there are fewer than two such arcologies, the AI’s need for minerals has increased to 20,000.
– The AI needs more minerals if it uses "Biological Ships" or AI – "Nemesis".
– For ships using standard ships, the AI’s need for steel has increased.
– Rare resources are now needed in storage in larger quantities, with the basic need increased to 200 units and very rare resources increased to 50 units.
– Edicts for food and minerals have been added to the AI budget so that it can use them.
– AI restricts the trade of rare and very rare resources if there are fewer than 200/50 left of them.
– Adds trade in alloys and energy to the AI budget only if there is a shortage.
– Adds AI energy budget to the army of resuscitators.
– Limits the AI’s colonization budget if there is already a colonist ship.
– Limits AI energy budget for "Clearing the Square" while the colony is still colonizing.
– Adds army expenses to AI food budget if AI uses "Biological Ships".
– Adds steel for "Cybrex" to AI army budget.
– Adds threads for rare armies to AI budget.
– Energy added to AI budget for "Azizian Army".
– Increases AI priority in minerals, food, or steel during war (depending on crisis/bio ships).
– More food added to AI "Wild Swarm" budget to maintain planets.
– Increases the AI’s maximum food budget for station construction if it uses "Biological Ships"
– The AI will not build corvettes unless it has already built a construction or science ship
– If there is an enemy fleet in the system but no friendly fleet, the AI will build three corvettes
– Population is added to the economic plan, but this has little effect on district construction and only motivates clinic construction
[Stellaris Reforged: Orbital Ring World]
– Orbital ring protection is added to the AI’s budget
Load order:
1. Stellaris Reforged: Base Fixes
2. Stellaris Reforged: AI
3. Stellaris Reforged: Ascension Multipath (optional)
4. Stellaris Reforged: Orbital Ring World (optional)
5. Stellaris Reforged: Terraforming (optional)
6. Stellaris Reforged: Megastructures (optional)
7. Stellaris Reforged: All Crisis (optional)
Required items:
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Stellaris Reforged: Base Fixes — Steam Workshop