Dynamic AI Scaling 4.0.*
This is sort of a very simple stopgap fix for the AI being utterly incompetent. Each AI that starts the game slowly gains scaling bonuses over time.
These bonuses ramp up depending on tech cost multiplier and slow down or even reverse if the player is behind. For this reason, I hope that players of any level of experience and roleplayers can still benefit from this mod.
The bonuses are:
– Thematic civilian/maintenance drone bonuses on major planets so we can pretend the AI built up those planets.
– Flat amounts of monthly research, unity, and naval cap.
– Increased job efficiency.
These bonuses are still a far cry from what a skilled player can achieve, but the purpose is to make it so AI can provide a modicum of help during the endgame crises.
I did want to try to make it so AI would build up their planets, but I realized that got complicated. If you want to help develop this mod or have suggestions, feel free to comment below.