Food Processing Facilities

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Author: The Cineflix Decider

Last revision: 6 May, 2025 at 13:29 UTC

File size: 340.1 KB

On Steam Workshop

Description:
4.0 version
Description

This mod is for Angler and/or Catalytic empires!

It adds a new, upgradeable building with a new specialist job that converts food into minerals and energy as a byproduct of that process. It also adds some trade value.

Uncapped Building!

Upkeep per Job: 5 food
Produces per Job: 4 mineral and 1 energy
+2 trade value per Job for regular empires.

1.8 Update

Added New Orbital Ring Building, which Boosts the production of minerals and increases the upkeep.
+2 Food Upkeep per job
+2 Minerals production per job

2.0 Update

Added Food Converter Zone
Added Building for Efficiency Boost (+15%)
Added Building for decreased Upkeep (-20%)

Some changes for balancing:

Upkeep: 8 food
Produces: 4 minerals
2 trade value – ONLY for Anglers empires.

Orbital Ring Building:
+3 Food Upkeep
+2 Minerals production

Overrides Allowed Zones Inline Scripts!

– allowed_zones_habitat_urban.txt
– allowed_zones_hive.txt
– allowed_zones_rw.txt
– allowed_zones_urban.txt

** If you have any mod that overrides these files, the zones will not work.