Additional Vanilla Fallen Empires
Welcome to Additional Fallen Empires!
This mod is an add-on for either Additional Vanilla Components Revived, Additional Vanilla Weapons Revived, or both!
By the power of global flags, event chains, more if/then statements then you can throw a stick at, and a touch of overwritting… we have a workable(?) solution to upgrades!
Every 6 months, via on_action pulse and delayed events, newly awakened fallen empires will start an event chain to upgrade their ship templates. Those templates are what the game uses to generate new ships, which in turn will upgrade their ships via replacement in a similar style as normal AI countries.
The time between these upgrade steps is configurable within a menu, shown on new games and via an included edict. Option to respawn Awakened Fleets at their current upgrade levels are included.
If you use either of the main mods, you’ll notice Fallen Empires do not take advantage of the additional items. This mod resolves that issue.
None required, but nothing really happens without one of the below.
This mod overwrites the vanilla fallen empire script effects file at:
Known Issues
Errors in log if used with the intended mods. They are intended overwrites, but can be annoying. If you wish to remove them:
- Navigate to
…Steamsteamappsworkshopcontent2819903218660613commoncomponent_templates
- Delete the files with the prefix for the mods you have. z_avc for Components, z_avw for Weapons
Localisation
I want to thank the following, for (un)knowingly helping me in this endevor.
- Nikal – Prompting me to do more then just think about making this.
- Annatar – Inspired by Real Space for the Menu
- Ariphaos – Inspired by Sensor Expansion for the global flags
- MingCR – Assistance with Scope issues
- Sam_ – Making these mods in the first place
- Freepik – Mod’s image is based on one from them.