Counter-Limited Armies Fix: Revisited
This is a continuation of Counter-Limited Armies Fix by Corsairmark (more info there).
Like Imperial Legions, Titanic Beasts or Azizian Armies, for AI and human player.
Otherwise, these armies can’t be rebuilt(Imperial Legion, if not killed in ground combat – see below Official bug reports for more).
• Titanic Beast Armies can’t be replaced[forum.paradoxplaza.com]
• Not fired if the Imperial Legion is destroyed in a transport ship[forum.paradoxplaza.com]
• Imperial Legion can’t be replaced[forum.paradoxplaza.com]
• Imperial Legions tooltip bugged when maximum limit is reached[forum.paradoxplaza.com]
After discovering vanilla’s limitations on this(and needing the same feature for custom armies), I found the solution by Corsairmark. While acknowledging the quality of his mods, I found it too resource-heavy. Therefore, I have developed a much more performant version with the current Stellaris game version. (Every month, every empire gets all sets of variables no matter what!? Every dismantled fleet gets checked for any fitting empire army!?)
• Original author Corsairmarks
Localization: None really necessary
• A fork is used in All That Is GRIMDARK (so the original is not needed, or the fork needs to be below).
