Better AI economies

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Author: marchin_81

Last revision: 21 Dec, 2024 at 06:52 UTC

File size: 121.51 KB

On Steam Workshop

Description:

Hot take: the AI kinda sucks at managing its economy.

I pulled this out of a larger mod I’ve been working on, basically it aims to help the AI manage empire economies in several ways:

1) it monitors AI colonies, adding districts and buildings based on needs and unemployment (at cost, ie they still pay for them)– inspired by alpha ashes similar mod

2) the AI now makes "trades." if they’ve excess of a resource, they will set up longterm trade to sell it for energy at a fixed rate. if they are lacking a resource, they will set up longterm import trades to buy it at a fixed rate.

they will also periodically buy amounts of strategic resources, and if close to going into resource situation from lack of a resource, are more likely to sell a resource they’ve in excess and then buy the missing resource– again at fixed rates.

Because they’re made at fixed rates, it is a bit of a cheat vs market trades. But I did it this way for simplicity. The outcome is that the AI no longer finds itself constantly in resource deficit situations and their economies are overall healthier.

Shouldn’t clash with other mods really, as this one doesn’t edit any existing files.