DIAH Rebalanced Tech Tiers

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Author: LAJ-47FC9

Last revision: 20 Oct, 2024 at 03:42 UTC

File size: 4.83 KB

On Steam Workshop

Description:

ORIGINAL MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=2044790782

Hey, do you think that research goes by way too fast in Stellaris? So do I. So, using another mod as a base (and a huge thank you to atr14 for making the original mod and putting it under a permissive licence), I made it go by less fast.

Most of the details are in the description of the original, so I’d recommend going there for it, but the rough effect should be that a lot of high-end techs come much later. Like, 2450s later.

I’d like to thank the author of the original mod, atr14, again; as well as GearheadLydia for actually understanding numbers to let me put the ESC techs in line with this mod.

If you find this mod to be extremely unfair, I’d first like to recommend trying it alongside GE&M, like I suggested up there. If you still find it to be a bit much, feel free to comment and I’ll do what I can.

COMPATIBLE WITH:

NOTE: If you want to use the above mods with this one, Gigastructural Engineering & More is basically mandatory, as it allows your research to get very big. Otherwise, you’re just not going to be able to research high-end stuff without waiting years for basic theory.

If a mod you enjoy isn’t marked as being compatible, don’t fret: it’s entirely possible that it still is! Some mods make use of the vanilla tech cost thingies, and thus do not require a specific patch. If you’ve found a mod like that, please let me know, and I’ll add it to the list!
If you think that a mod is not compatible, please feel free to ask me for a patch! I’ll do my best to put something together for you, unless said mod is on the list below.

NOT COMPATIBLE WITH:

  • Nothing (that I know of)! Hooray!