Decision Origins – Play with Multiple Origins FIXING -> Work in Progress

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Author: chilllounge

Last revision: 30 Jul, 2024 at 12:39 UTC

File size: 1.44 MB

On Steam Workshop

Description:
This is a fixed & modified Version of the "Decision Origins – Play with Multiple Origins" Mod made by Destiny Phoenix.

Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2966266472

Although i changed a lot of code provided by the original Mod, the idea/concept belongs to Destiny Phoenix. I published this mod without his permission. If he wants me to delete this mod from the workshop, i will do so. If he wants my code to update his mod, he is free to do to so :*

Original Mod is not needed

..for this mod to work. If u run both, conflicts will appear.

Important:

This Mod is still Work in Progress. Its not finished at all, actually most origins already implemented might miss features and/or might not work correctly (although i dont think i made game breaking/crashing errors). I will continuely working on this mod and add features that in my opinion were missing in the original mod (or simply features i like, nothing drastic though).

Content & Content-additions

This mod lets u play with multiple vanilla Origins. Every Origin implemented by this mod can be activated ingame via an Edict (same name as origin).
After Game Start you will have one ingame year to decide with which origins u want to play with.
Ofc some origins are limited for some empire types (it makes no sence for exterminators to play with syncretic evolution, they would just kill the pops).

My version of "Decision Origins – Play with Multiple Origins" aims to overwrite as less as possible vanilla files, to make it potentialy more compatibel with other mods. (means i had to duplicate buildings/jobs/events with different names, instead of plain overwriting vanilla files, in many cases at least)

Im also trying to provide the player with more customization while trying to keep the setup not that annoying.

Implemented Origins – with some info

Please forgive me if i forget to implement some features of the according origin and report it to me 🙂 Also i have to revise all of them, because half way through i decided to integrate the origins another way.

Origin Decision
Description/Infos
Prosperous Unification
  • Adds 2 districts & 4 pops and the Prosperous Unification Modifer to Homeworld.
  • The event that adds districts is very basic, if u think a certain district generation isnt fitting to ur empire, please report to me: What planet is ur homeworld? Which civics? Which government (hive, lithoid, machine…)?
Mechanist
  • u will get access to duplicate buildings of the robot assembly building line
  • 3 choices of how many pops u want to replace with robots
Syncretic Evolution
  • you’ll have limited options to create your new secondary species
  • not avaible for all empire types that eat pops
Life-Seeded
    Post-Apocalyptic
      Remnants
        Galactic Doorstep
          Tree of Life
          • will add a lithoid & machine version later on
          On the Shoulders of Giants
          • it worked in playtesting, but my notes say theres more work to do
          Calamitous Birth
          • had to make a new ship for this sh**
          Resource Consolidation
          • only avaible for regular & individual machines
          Doomsday
          • should work fine, didnt playtest
          Necrophage
            Here be Dragons
            • spawns the dragon but does nothing more (it even doesnt protect u) i will fix this origin …later !
            Ocean Paradise
              Slingshot to the Stars
                Overtuned
                  u might get duplicate pop traits in rare cases (vanilla overtuned origin pops)
                Knights of the Toxic God
                • to place the Order Keep you have to acitvate a planetary decision on the planet u want the Keep.
                • to relocate the Order Keep you will have to activate the planetary Decision to relocate on the same planet the Order Keep is currently placed, after it is finished u can place it on any other planet u want to.
                • you will now be able to choose settings within a menu to slightly adjust the origin (like habitat spawn, extra jobs, extra districts, etc.)
                Riftworld
                • ignored some events modified by this origin for now

                Community Contribution

                Please contribute Feedback in the assigned Discussions (Bugs in Bugs, Feedback in Feedback, Compatability in Mod Compatibility)

                As im not a Modder and ‘hell no’ no programmer (and have a slow pc), i will heavily rely on Your Feedback, be it how the mod works, how the origin works, grammar mistakes or simply playtesting… or the mods description (my english is very germanized).
                I really appreciate code reviews & code contributions. In fact i appreciate every feedback, so dont be shy. But i cant promise to integrate all your feedback, be it not being able to achieve what u suggested skillwise, or balancing the mod for all players (some features one person might like, but others wont).

                If u want me to focus on one aspect of the mod sooner, please tell me. i will consider upping my priorities (under one rule & here be dragons i might still aim to implement last, because i hate events.)

                Documentation

                You are kinda (un)lucky if u want to look at my code. I have made a readme.txt in the mods folder, where i wrote down infos how the mod kinda works, to-do list, folder & file structure. So if u want to take a look at it, the readme should provide you with an overview of what ive done. In most files i also wrote little #comments on what ive done, although i dont explain my or vanilla code.

                Localisation

                Only avaible for english & german right now.

                Compatibility

                idk, tell me

                ~ List of overwritten vanilla files ~

                … full list is in the Discussion "Overwritten Vanilla Files / Mod Compatibility / Modded Origins"

                Updates

                Will i update this mod regulary? NO! I will not keep track of when a new stellaris update is released, so please feel free to ->spam<- the comment section down below when this mod needs an update 😉 (i will definetly update this mod when i notice ur comments)

                Other related bugs & Feedback please in the associated Discussions.