NoSkullOnlyNumber
Adds an on_action for yearly_pulse causes all fleets to no longer be flagged as is_boss, thus replacing Skull icons with actual Fleet Power. This means it will fire every 01/01/2XXX
This will not fix any potential issues with fleets that have negative fleet power and may look weird with fleets that have over 100 million fleet power.
WARNING: If the fleet power of the fleet is greater than your command cap, the game will automatically try to split the fleet. If a SINGLE ship has a value greater than your fleet limit (possible with certain ‘boss’ ships like Systemcraft from Giga’s), it will cause it to bug out and constantly rename itself and reset orders.
Made for 3.12 but should probably be compatible with future versions.