Advanced Weaponry
Compatible with 3.12 "Andromeda" and all DLC
This mod is meant to provide "vanilla+" weapons, which make use of vanilla techs to fulfill niches not seen in vanilla.
Including
-XL versions of generic massdrivers and lasers with unique properties. The XL mass driver trades 25 range and 10% accuracy for a massively increased fire rate. It is literally just a 9×9 block of L-slot weapons bolted into the X-slot for volley fire. Meanwhile, T4 and T5 phased array lasers ("phasers", for short) are longer range, high accuracy, and have a good Firing Arc. Though their damage isn’t much to write home about
-T-slot kinetic weapons. The Castigation Cannon uses a very real proposal (Winterberg’s Electromagnetic Rocket Gun) to push the capabilities of magnetically accelerated projectiles to new heights. However, the process requires a platform of Titanic scale. Use this to crack the shields of targets which do not die in one Perdition Beam shot.
-A new line of strikecraft focusing on health over evasion and the imagery of launching small attack craft. These "gunships" launch in flights of 2 rather than 8, and sit at range 25 rather than 10. They have higher health, but less Evasion and 50 less speed. They otherwise have the same damage and Engagement Range as the conventional Strike Craft of their tier.
-L-slot energy artillery. These L-slot variants of the Particle lance and Tachyon Lance. these 10-110 range weapons are meant to be a great combo with the L-slot Kinetic weapons unlocked at the same time! They trade range and shield for a bit more damage compared to them.
NEW
Cruise Missiles: These L-slot missiles, with 150 range, unlock with the development of long range missile combat at Swarmer 1 and 2. They deal lots of damage, but have minimal evasion and lack the instant strike of other L-slots.
Anti-Capital missiles: This is a suprisingly simple weapon. Take the warhead off of a Torpedo, and mount it to a much larger rocket. In effect, this is a long-range, high-speed, evasive Torpedo. However, there’s a catch. It’s an X-slot weapon, with all the long windups, firing arcs, and other issues all X-slots have. They are, after all, missiles so long the ship is built around their launch tubes.
(also comes in a Juggernaut variant, for a true missile/strikecraft carrier)
Macron Launchers: A Kinetic version of the Energy Launchers, based off of real world proposals. These weapons allow for Frigates to punch against shields, and for properly balanced Torpedo Cruiser designs.
Shouldn’t have compatibility issues with most other mods, as it does not modify vanilla files other than the component_slot_templates file (used to allow for L and XL missiles seamlessly). Should be compatible with other mods which add new ship sizes
Now updated! Every item should have Min Range, and x-slot weapons should have Firing Arcs!
Planned features:
None, this mod is feature complete!