Virtuality Overhaul
Virtuality Overhaul
Provides an opinionated overhaul to virtuality, alongside some bug fixes.
Overhaul concepts
- Allow worlds to be active or inactive, giving control over which worlds will host virtual pops.
- Incentivize investment into artificial worlds and structures for virtual pops via tweaks to debuffs.
Vanilla bugs fixed
- Your colonies (including your capital) that houses only virtual pops will no longer be destroyed at the end of the month if you decide to restrict all jobs from being worked.
- Removed references to non-existent reduce server load decision
Clustered Capacity Changes
- Inactive worlds will no longer count toward the colony count for virtual pop debuffs!
- Colonies on active artificial worlds only reduce the output bonus by 6.25% (Active Non-artificial worlds still reduce it by the full 25%). This is to incentivize virtual empires to build technological "worlds", such as ring worlds.
- Pop upkeep increased from 0.1 energy per colony to 1.0 energy per active colony. (The vanilla 0.1 increase is honestly unnoticeable with how productive virtuals are. This again is to incentivize virtuals to build infrastructure, such as dyson spheres.)
- The tooltip now shows the current amounts of the above debuffs. Please note, the species trait tooltip can’t show this due to engine limitations.
Virtuality finisher decision changes
- Tweaks server shutdown decision to act as a soft shutdown. Shutting a server down attempts to safely remove all virtual pops from the colony (will leave 1 if there are no non-virtuals on the colony, so that it’s not destroyed). Most importantly, worlds without an active server do not increase the clustered capacity debuffs. (Now you can be a xenophilic pacifist virtual race, and have utopian worlds for your biological friends!)
- Adds server reboot decision. Available on worlds with a shut down server, it allows rebooting the server to host virtual pops again.
- Adds server dismantle decision. Available on worlds with a shut down server, it permanently removes the last virtual pop from the world (which will destroy the colony if you have no non-virtual pops on it)
Download
Stellaris: The Machine Age
Stellaris: Synthetic Dawn
Stellaris: Utopia
Required DLC:
These DLC should be installed in order to use this item.
Stellaris: The Machine Age
Stellaris: Synthetic Dawn
Stellaris: Utopia