Realistic Ship Customization and MORE!
Check the change logs for details.
- Increases evasion cap to %200 in order to simulate ECM, and regular evasion stats stacking. Will be reworked.
- Bigger ships have more hp, significantly so! This allows a more realistic approach to warfare and a reason to upgrade sizes while preventing AI corvette spam, increasing FPS galaxy wide! This is also a counter to vanilla torpedo trait which increases damage to bigger targets (If torpedoes just gonna make bigger ships obsolete why use them at all?)
- Bigger ships’ sections cost significantly more alloys to compensate.
- Increases aux slots on sections by 1 to allow more customization.
Detailed list can be found in discussions section under "New Munition and Module Types".
- Spall liner. Most work is done including a custom icon. Simple coding is all thats left.
- Updating screenshots in workshop page.
- Transforming "dark energy shield" into a T6 hyper shield similar to "composite neutronium armor" and its variants. Possible variants are: Resilient(gives hardness, with a possible upgrade adaptive), regenerative, Covariant, and a unique crystal themed shield.
- Advanced version of neutronium composite armor with more variants such as: Addon+ERA, Addon+Heavy ERA, Addon+Heavy ERA+Additional NERA
- Reworking carbon platinum hull reinforcement as the next tier of crystal hull plating set. Making it worthwhile against These T6 armor and shields.
- Buffing vanilla crystal hull plating modules.
- X slot agony lance.
- Light, Heavy missiles and torpedoes without shield modulating. Instead have powerful other modules. These will be practically useless against shields. A more star trek torpedoes type of weaponry.
- Heavy strike craft: Gunship that are fast and still agile despite their size with high tracking. Attack craft with much lower evasion but higher durability and damage output but lacks tracking.
- Replacing all icons with custom ones.
- Tech locking advanced weapons and modules that require especially dark matter.
Mostly compatible with everything. If you want to use this with NSC simply put NSC in bottom in load order to have it overwrite this mod. There will be no issues but you will lose out on features mentioned in Bigger the Better section. As for the evasion cap increase there can only be a conflict with mods that increase it further so no issues there.
You are free to create a "PATCH" for NSC or any other mod as long as you give credit and share a link to the original. Creating a patch does not mean uploading an entirely standalone version that is compatible with NSC. There may be an official patch soon.