Use Vanilla Species Classes

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Author: G_S_Palmer

Last revision: 31 Mar at 16:10 UTC

File size: 971.5 KB

On Steam Workshop

Description:
What does this mod do?

This mod is a patch. It takes a bunch of old species portrait mods, many of which added their own species classes, and consolidates them into the vanilla species classes (Humanoid, Mammalian, Arthropoid, Necroid, etc.)

It also fixes the older ones where they have broken with the more recent Stellaris updates.

Which mods does it support?

These mods:

How do I use it?

You’ll get an option to "Subscribe to All" when you hit the subscribe button, so do that. Or subscribe to all the listed mods separately. Then place this mod below all those other mods in your load order.

What if I don’t want all of these mods?

Well, you’re in luck! This is actually a merger of a bunch of separate mods designed to patch each of those mods independently. Check out this collection if you want to pick-and-choose between the mods.

However, I would honestly recommend using all of them. They’re all very high quality, beautiful species portraits.

Is it compatible with <insert mod here>?

Probably, yes. After Paradox’s update that allowed us to add species to existing classes without doing a full overwrite, species mods are generally very compatible. Furthermore, by using the vanilla species classes, it is actually more compatible with events or triggers that may check species class.

Will this mod stay up-to-date?

That’s certainly the intent! Of course, this is supporting a lot of mods, and I’m only one person, so I can’t catch everything. So if you encounter a bug, please let me know!

Check out my other mods: