Cybernetic Leader Traits

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Author: Accorata

Last revision: 8 Mar at 05:58 UTC

File size: 374.18 KB

On Steam Workshop

Description:
Cybernetic Leader Traits

Cybernetic Leader Traits is a small mod that adds many new veteran traits (and a destiny trait) that are available to any Cyborg leader. The aim was to build upon the ascension paths to allow for more diverse roleplay/thematics and some new gameplay elements.

These leader traits are weighted to be somewhat rare and balanced to be slightly more powerful than an average trait, however like any leader trait, their effectiveness will vary on the current strategy.

The mod is currently only available in English and Japanese – Thanks akito0158! (translators welcome).

Check out similar mods of mine, Psionic Leader Traits, Synthetic Leader Traits, and Erudite Leader Traits!

Compatibility

Features require Galactic Paragons DLC.

Zero base game files harmed (Should be compatible with all other mods)
(Should also work properly with any mods that allow for multiple ascension paths, such as allowing Cybernetic Psionics)

NOT achievement compatible (Only UI mods that don’t change features can be)

Features

The list of traits and their effects is as follows:

City Interfaces (Available to Commissioners, Urbanists, and Analysts)
Planet: -40% empire size from districts
Sector: -20% empire size from districts

One with the Machine (Available to Advisors)
Councilor: +5% pop assembly speed, +15% planetary build speed

Predictive Algorithms (Available to Ambassadors)
Councilor: -3% trade fee

Economic Projections (Available to Delegates)
GalCom: 10% diplomatic weight from economy
Federation: +0.5 federation experience

Organic-Synthetic Materials (Available to Strategists)
Councilor: +10% armor hardening, +10% armor

Built-in Calculator (Available to Admirals)
Fleet: +5% fire rate, +5% weapons range, +5 tracking, +5 accuracy

Terrain Retrofitting (Available to Generals)
Army: +2 combat width

Generalized Learning Algorithms (Available to Statisticians)
Councilor: +10% leader experience, +2% research speed

Electronic Mind Meld (Available to Explorers)
Leader: +20% ship speed, +10% anomaly discovery chance

Mult-tool Appendages (Available to Scholars)
Leader: +1 archaeology skill, +5% archealogy speed

Endlessly Adaptive (Destiny trait)
Councilor: +10% habitability, -10% pop amenities usage, -10% pop housing usage

Contact

Please notify me with any bug reports, suggestions, and/or questions. I’d love all the feedback and the easiest way to contact me is via my discord @Accorata. Feel free to message me privately there or ping me on either the Official Stellaris Discord[discord.gg] or the Stellaris Modding Den[discord.gg].