Psionic Leader Traits

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Author: Accorata

Last revision: 1 Mar, 2024 at 19:58 UTC

File size: 393 KB

On Steam Workshop

Description:
Psionic Leader Traits

UPDATED FOR 3.11

Psionic Leader Traits is a small mod that adds many new veteran traits (and a couple of destiny and negative traits) that are available to any Psionic leader. I hoped to represent psionic concepts (mind reader to precognition to generalized consciousness) that certain Sci-Fi stories delve into and bring those ideas, however basic, into the framework of Stellaris.

These leader traits are weighted to be somewhat rare and balanced to be slightly more powerful than an average trait, however like any leader trait, their effectiveness will vary on the current strategy.

The mod is currently only available in English (translators welcome).

Compatibility

Features require Galactic Paragons DLC, and some specific traits may only appear/will be modified slightly based on other DLCs. (Ex: Cloaking with First Contact)

Zero base game files harmed (Should be compatible with all other mods)
(Should also work properly with any mods that allow for multiple ascension paths, such as allowing Cybernetic Psionics)

NOT achievement compatible (Only UI mods that don’t change features can be)

Features

The list of traits and their effects is as follows:
(Some will only show up after their affected features are unlocked such as Jump Drives for Of Space and Time)

Mind of the People (Available to Advisors, Commissioners, Urbanists, and Analysts)
Councilor: -3% empire size from pops
Planet: -10% empire size from pops
Sector: -5% empire size from pops

Shroud Empath (Available to Ambassadors)
Councilor: 10% shroud delve cooldown, -20% shroud delve cost

Conduit of the People (Available to Delegates)
GalCom: 10% diplomatic weight from pops
Federation: +0.5 federation experience

Sights From Beyond (Available to Strategists)
Councilor: +5 base intel, +1 cloaking detection

Shrouded Cloak (Available to Admirals)
Fleet: +2 cloaking strength

One with the Troops (Available to Generals)
Fleet: +1 disengagement opportunities
Army: +30% morale

Of Space and Time (Available to Statisticians)
Councilor: +10% jump range, -10% jump cooldown

Lucid Dreaming (Available to Explorers)
Leader: +10% experience, -10% upkeep

Mind Body Mastery (Available to Scholars)
Leader: +1 astral rift skill, +10% to find an anomaly

Zro Adict (Negative Trait)
Leader: +1 zro upkeep

Zro Adict II (Negative Trait)
Leader: +3 zro upkeep, +10% experience

Out of Body Experience (Negative Trait – also available for non-psionics)
Leader: -25% experience, +10% upkeep
Councilor: +25% chance to roll psionic technologies

Psionic Being (Destiny trait)
Leader: immortal
Councilor: +25% spiritualist ethic attraction
Planet: +100% spiritualist ethic attraction
Sector: +50% spiritualist ethic attraction

Contact

Please notify me with any bug reports, suggestions, and/or questions. I’d love all the feedback and the easiest way to contact me is via my discord @Accorata. Feel free to message me privately there or ping me on either the Official Stellaris Discord[discord.gg] or the Stellaris Modding Den[discord.gg].