Designable Starbases

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Author: [Phönix] Xaneas

Last revision: 29 Dec, 2023 at 18:17 UTC

File size: 61.44 KB

On Steam Workshop

Description:

Do you also wanted to build a strong defence, but your Starbases decided to use the worst weapons in the game?
Now you can design your Starbases yourself.
Sadly not perfect because of the limits of Stellaris Modding, but "it just works".

Features:

– All Starbase Sizes can be customized in the Ship Designer.
– Starbase Reactor with enough Energy to fuel all the Weapons of the Galaxy.

Limits of the Mod:

– All Starbases can change to there old design for like half a day on the beginning of each month, otherwise the game will break, but it doesn’t really have impact on fights.
– All Weapon Slots of Starbases are unlocked from the beginning and the Weapon Modules only give Modifiers now.
– Only 1 Design should be created for each Starbase Size or it will swap the design of all Starbases randomly each day.
– Starbase Aura Components still need the Buildings and also be equipped in the Designer.
– Needs UI Overhaul Dynamic or comparable, otherwise the Slots in the Ship Designer will overlap.

Compatibility:

– Every new Starbase Upgrade from other Mods will not be designable, like the "Grand Citadel" from NSC3 etc.
– Modules with new Weapon Slots will not add Weapon Slots to Starbases.
– New Aura Buildings will not add a Aura to Starbases.

– Mods that add more Slots for Starbases are compatible.

Load Order:

– Doesn’t matter, place it wherever you like.

Possible Features in the Future:

– Option to have stronger Starbases for Heavy Modded Games.

My Other Mods:

Ai, Use Custom Shipsets!

Donations:

Want to thank me and support my work with a Donation?

[ko-fi.com]