Astro’s Complete Empires – Role-Playing Preferences

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Author: AstronomerWithAGun

Last revision: 19 Oct, 2023 at 02:33 UTC

File size: 1 MB

On Steam Workshop

Description:
Astro’s Complete Empires – Role-Playing Preferences

This mod is meant to provide you flexibility in setting preferred choices that your AI empires make.
Note: This mod overwrites a bunch of Stellaris files (it can’t work otherwise), so buyer beware if you use other mods that overwrite the same files. If you are not sure, just use your mod load order to have other mods overwrite this one.

HOW TO USE

Add one or more of the country flags below to your prescripted/user-generated empires, or use your own mods to add these country flags to your favorite AI empires via events or other means.

Recent Updates

– N/A

Feature Summary
Vanilla Overwrites

– common/component_templates (pretty much everything in here)
– common/federation_types (default_federation)
– common/policies (interference)

New Content

– AI will prefer specific ship components based on country flags. For example, if you give an empire the ‘cf_ace_rpp_prefers_missiles’ country flag, they will be more likely to outfit their ships with missiles.
– Added AI Weights for the following weapon types:

  • Autocannons: cf_ace_rpp_prefers_autocannons
  • Cloud Lightning: cf_ace_rpp_prefers_cloud_lightning
  • Disruptors: cf_ace_rpp_prefers_disruptors
  • Energy Torpedoes: cf_ace_rpp_prefers_energy_torpedoes
  • Flak: cf_ace_rpp_prefers_flak
  • Lasers: cf_ace_rpp_prefers_lasers
  • Kinetic Artillery: cf_ace_rpp_prefers_kinetic_artillery
  • Mass Drivers: cf_ace_rpp_prefers_mass_drivers
  • Missiles: cf_ace_rpp_prefers_missiles
  • Plasma: cf_ace_rpp_prefers_plasma
  • Torpedoes: cf_ace_rpp_prefers_torpedoes
  • Point Defense: cf_ace_rpp_prefers_point_defense
  • Strike Craft: cf_ace_rpp_prefers_strike_craft

– Added AI Weights for the following ship defenses:

  • Armor: cf_ace_rpp_prefers_armor
  • Hull: cf_ace_rpp_prefers_hull
  • Shields: cf_ace_rpp_prefers_shields

– Added AI Weights for the following ship components:

  • Accuracy: cf_ace_rpp_prefers_accuracy
  • Bombardment: cf_ace_rpp_prefers_bombardment
  • Cloaking: cf_ace_rpp_prefers_cloaking
  • Disengagement: cf_ace_rpp_prefers_disengagement
  • FTL Suppression: cf_ace_rpp_prefers_trapping_enemies
  • Engagement Range: cf_ace_rpp_prefers_engagement_range
  • Evasion: cf_ace_rpp_prefers_evasion
  • Fire Rate: cf_ace_rpp_prefers_fire_rate
  • Fire Rate Suppression: cf_ace_rpp_prefers_fire_rate_suppression
  • FTL (Hyperdrive/Jump Drive) Speed: cf_ace_rpp_prefers_ftl_speed
  • Shield Suppression: cf_ace_rpp_prefers_shield_suppression
  • Speed: cf_ace_rpp_prefers_speed
  • Tracking: cf_ace_rpp_prefers_tracking
  • Upkeep: cf_ace_rpp_prefers_upkeep
  • Weapon Range: cf_ace_rpp_prefers_weapon_range

– Added AI Weights for the following combat computers:

  • Artillery: cf_ace_rpp_prefers_artillery
  • Carrier: cf_ace_rpp_prefers_carrier
  • Line: cf_ace_rpp_prefers_line
  • Picket: cf_ace_rpp_prefers_picket
  • Swarm: cf_ace_rpp_prefers_swarm

– Added AI Weights for the following Federation Types:

  • Default Federation: cf_ace_rpp_prefers_default_federation
  • Trade Federation: cf_ace_rpp_prefers_trade_federation

– Added AI Weights for the following Policies:

  • Active Interference: cf_ace_rpp_prefers_active_interference
  • Aggressive Interference: cf_ace_rpp_prefers_aggressive_interference
  • Passive Interference: cf_ace_rpp_prefers_passive_interference
  • Closed Borders: cf_ace_rpp_prefers_closed_borders
  • No Robots: cf_ace_rpp_prefers_no_robots
  • No Slavery: cf_ace_rpp_prefers_no_slavery