No Hyper Relay
Unfortunately, in most cases, hyperaccelerators only harm your fleet, imagine a situation where, with the help of bonuses, you were able to achieve +100 to the firing range of your weapon and now you have an advantage over your opponents, they simply do not have time to fly close enough to counterattack your fleet, but the hyperaccelerator neutralizes this is an advantage because you will all appear in one place and immediately engage in close combat, you probably would not want to engage in close combat with the precursor or crisis fleet, this would lead to too many losses. This modification removes the ability to learn Hyper Relay technology from the science tree and forbids AI them to build .
Bonus:
I think engineering is already overloaded, so the endless technology associated with rockets has been moved to biology.
v0.1
1) Removed the ability to build hyperrelays
2)Repeatable technologies associated with explosives moving into biology.
v0.2
1) A rare technology has been added that replaces the hyperrelay technology that adds small bonuses to ships:
Hyperaccelerators
ship disengage opportunities 1
shipwindup -50%
ship base speed 20
v0.3
update for new leader system