Special Building Rebalance [latest]

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Author: Suzarr

Last revision: 21 Aug, 2023 at 04:29 UTC

File size: 254.98 KB

On Steam Workshop

Description:

Mod Version 1.2, for Stellaris v3.8.4

This mod tweaks certain special buildings that were supposed to be valuable, but in practice were underwhelming or not worth keeping.

– Changed the fallen empire nano-forge and affluence center buildings to be more efficient by reducing resource upkeep cost.
– Adds one lord commander job to the Toxic God origin "order’s castle", minor knight’s keep buildings.

Part of Suzarr’s collection of gameplay enhancements, balance tweaks, and bug fixes.
All mods in this collection are designed with modularity in mind, so you can pick and choose to use the components you like, and ignore the ones you don’t. None of these mods depend on one another, compatibility with each other is guaranteed, and load order within the collection does not matter.

Finishing an old save on a Stellaris rollback version? Check out my [Archive] for older versions that might be compatible.