Expanded Ship Sections [latest]
Mod Version 2.4, for Stellaris v3.8.4
This mod began with the motivation to change menacing ships associated with the "Become the Crisis" ascension perk to use the empire’s cultural ship designs, but it has now expanded in scope to contain a variety of ship-related gameplay adjustments and fixes.
– Modifies menacing ships so they use the empire’s cultural ship models.
– As a result, also adds some extra component combination options for menacing ships.
– Adds carrier-themed sections for Titans.
– Adds a "menacing" version of frigates and battleships.
– Adds picket ship computer to battleships, and corrects some missing ship computers on other ship sizes.
– Reduced cost of upgrading ships with very minor design changes.
– Revised most event-spawned ships to allow merging/adding ships, upgrading, and assigning admirals. These ships will now use naval capacity, and several will be able to drop debris where previously disabled.
Part of Suzarr’s collection of gameplay enhancements, balance tweaks, and bug fixes.
All mods in this collection are designed with modularity in mind, so you can pick and choose to use the components you like, and ignore the ones you don’t. None of these mods depend on one another, compatibility with each other is guaranteed, and load order within the collection does not matter.
Finishing an old save on a Stellaris rollback version? Check out my [Archive] for older versions that might be compatible.