Human Diaspora Updated (3.6.*)
This is an updated version of specialelk51288’s mod "Human Diaspora"
For 3.6.*
(Original)
https://steamcommunity.com/sharedfiles/filedetails/?id=2774718965
Features:
– All default empires, advanced empires, fallen empires, marauder empires, and primitive civilizations as well as enclaves and caravaneers will be Human.
– All Humans will belong to the same species, but will have their own planet preferences and traits. Please see the Human Atrocity mod if you want this feature as a standalone.
– Purging/Enslaving other Human subspecies is allowed. Please see the Purge/Enslave Your Own Subspecies mod if you want this feature as a standalone.
– Compatible with the UNE & CoM empires that come with the base game.
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There’s been a few changes
There is now three traits.
Human Variant: Humans that appear alien but are actually genetically altered (use this if you want the AI to have a non-Human portrait but still have the species show up as a Human subspecies).
Human Cousin: Same thing as a human variant but with a different description.
Human Alien: RP trait, doesn’t turn the race into a human subspecies but the empire won’t be removed at the start of the game.
Notes:
–Necrophage has a big chance of not spawning any primitive neighbors
–Payback/Broken Shackles/Imperial Fiefdom/hegemon/common ground origins work and use humans