Robotic Civilization Origin Update
The author of the original mod gave permision to someone else to take up the mod for theirself, and so I have.
This mod is now updated to include the Aquatic and Toxoid robot portraits.
Adds a new origin called Robotic Civilization which allows you to start as synthetic, non-gestalt robots. Also adds three ascension perks exclusively for robots.
The origin gives you the techs required for robots to work all jobs and replaces your starting farming districts with an extra generator and mining district. It also prevents guaranteed habitable worlds to somewhat counteract starting with 200% habitability.
Empires with the Robotic Civilization origin will be prevented from using the assimilation species right and have reduced organic population growth. They will also have a negative tech modifier to put them on par with other empires in the early game. Robotic civilizations have access to three new ascension perks as they progress through the game.
Enhanced Robotics
Modify Species Cost – 33%
Pop Assembly Speed + 10%
Robotic Mastery
Robot Modification Points + 1
+ 1 Roboticist job per 50 pops
Robot Output + 10%
Bio-Assimilation
Can assimilate organic pops
Can use Grid Amalgamation slavery type
Will assemble normal robots as well as your main species, make sure you set it to manual for now.
If you find anything weird or broken, please let me know. Though this line is copied from the original I also mean it and would enjoy bug reports.
I have not updated any of the other versions of this mod and I don’t plan on doing unless someone asks of me.
Base Mod You Are Here
No Ascencion Perks