Tradeable Relics Extended

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Author: CommanderZhora

Last revision: 26 May, 2023 at 05:35 UTC

File size: 604.16 KB

On Steam Workshop

Description:

Original mod by Past the Future

I’ve added relics from these mods:

AI-Player Exclusive Archaeology
Archaeology Story Pack
Gigastructures 3.6
More Events Mod
Planetary Diversity
Precursor Story Pack
Sensible Late Game Techs
Ziaskehorn: an Ancient Relics Story

It is not required to have these mods though.

I’ve added an intel requirement to trade relics:
In a federation with, the overlord or subject of, or a technology intel level of 2 or higher (medium) on the target empire.

I haven’t tested it with 3.8, if it works, let me know and I’ll update the version.

If vanilla relics don’t load try putting this mod before the mods listed above in the load order, otherwise let me know.

Some relics may not be tradeable or may be missing despite listed mods. If so, please let me know.

I haven’t added any balancing besides intel level, so if there are any suggestions or complaints I’d be happy to hear them.

If you want relics from an unlisted mod added let me know.

I did not add the relics from Guilli’s Planet Modifiers and Features as they are already tradeable.

If there are any compatibility issues please let me know.