firethings

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Author: Fire

Last revision: 8 Apr, 2023 at 14:28 UTC

File size: 167.94 KB

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Description:

I had ideas of things to tweak/add to the game and decided to make my own mod for it, this is that mod.
Feel free to make suggestions for new things to add, and if you want some features of this mod as a separate mod, that’s fine to ask about too.

Don’t count on this mod being compatible with most other mods, it is intended to be used on its own.

Changes to vanilla:
-Machine Worlds ascension perk is unlocked for synthetic ascended empires
-replicator job from machine worlds replaced with mechanical pop assembly +1 to allow synthetic ascended empires to also benefit from it
-Xenophile Ethic no longer gives trade value, replaced with the good old diplomatic influence cost reduction instead
-Pacifist Ethic no longer gives stability, replaced with trade value previously held by xenophile
-Dyson Spheres and Matter Decompressors no longer limited to one per empire, go nuts
-Merchant Guilds civic now also gives +20% trade value empire-wide
-Mining Guilds and gestalt equivalent civics now also give +20% mineral output from mining stations
-Buffed Driven Assimilators because they deserve some love
-Removed Ancient Clone Vat limit on Clone Army Origin and nerfed their pop assembly to a static +2 per vat
-Changed Citizen Service to add a soldier job per 10 pops on a planet instead of the +15% naval capacity
-Authoritarian Ethics now give +10/20% Ruler job output instead of worker job output, and buffs Enforcer Jobs to also boost Slave output on their planet

New things added by the mod:
-Vending Machines trait for non-gestalt robots, gives +25% trade value just like Thrifty (technically obsolete now that machines already have trading algorithms but i’m keeping it in because stacking trade value is hilarious)
-Peace Garden orbital ring building added for pacifist empires, which provides the planet with +10% pop growth, +10% happiness and 4 amenities, as well as produces 2 unity
-Relic Hunters civic, a renewable way to obtain minor artifacts
-Decadent Mechanists civic, requires Mechanist origin, similar to Rogue Servitors, forces robots into a bio-trophy-like job that provides the planet with job buffs, upgradable through robotics technologies
-Unwavering Defenders civic, requires Fanatic Pacifist, massively boosting your empire’s defensive capabilities