Evolving Hyperlanes Redux
Evolving Hyperlanes Redux (3.7)
An update and refresh of Arkys Evolving Hyperlanes. With permission from Arky
This mod helps grow out the exploration phase by making some stars inaccessible at game start, and by having the hyperlane network shift and evolve over time.
- HyperLanes grow and change over time, creating a more dynamic galaxy.
- At game start many stars will be isolated and inaccessible.
- Connections between pulsars will fluctuate often. They will lose and create new HyperLanes to their neighbours
- Technology that grants starbase buildings to stabilise or grow the hyperlane network, and eventually, to remove hyperlanes
- Hyperlanes with hyper-relays between them are stabilised and will not drop
- AI will grow hyperlanes to expand their empire and grow connections to empires they are attacking

Compatibility & Disclaimer
- May cause a lag when generating new HyperLanes depending on your PC and Galaxy size!
- Play tested but certain events, special projects/anomalies could be effected. Feedback on where you faced an issue can help smooth out bugs!
- Overrides message_types.txt, so will clash with any other mod that adds custom alert messages.
My Other Mods
- Starborn: Mod that did Voidtouched before PDX did
- Extra Galactic Cluster Start: Start in an isolated cluster outside the galaxy.
- Planetary Population Restrictions: Stop certain species breeding where you don’t want them.
- Station Solar System Exploitation: Starbase enhancements for mining, research and planet production.
- Robot QoL: auto-resettle and assimilate: Synthetic empires can assimilate robots into synths & robots can auto-resettle
Please Rate and Subscribe as it helps others find the mods
Many thanks to Arky for figuring all this out originally and for giving me permission to update and release this redux version 🙂
