Better Leader Traits
Leaders can gain traits from leveling up. That’s really cool! A lot of aspects of the system are not, though. If you want the system to be a bit better and to make more sense, but without a full overhaul of leader traits, you need a BLT.
- All leaders can gain up to 2 traits from leveling up, instead of the previous 1.
* Gaining traits from other sources no longer interferes with this. - The chance for every leader type to gain a level trait is now the same.
* Previously Scientists and Admirals had half the chance of Generals, Governors, and Rulers. - Chances for gaining a negative trait on level up are reduced by 10% per level of your Ruler.
* A level 10 or above ruler prevents all negative traits from leveling any leader, and even level 1 rulers drop the chance by 10%. - When leveling up, leaders have a small chance to lose any negative trait they could have gained from a level.
* This will "refund" the trait and let them possibly gain another level trait afterward.
* This chance increases with the level of your ruler, not the individual leader. - Arrested Development is less likely to happen than other traits and will never happen on rulers.
* It was simply too crippling, so now it’s very rare. - Philosopher King now prevents negative level traits for all leader types like One Mind does, not just ruler and governor.
* The text is updated for all languages. - Scientists who are researching can now gain traits on leveling up.
* They will only gain traits relevant to their current research area.
* Scientists who are not researching will not gain research traits. - Admirals can now always gain 1 positive trait from victory, defeat, repair, or exploration.
* The chance is still pretty low, but it’ll eventually happen.
* Negative traits from defeat are unlimited, but can be lost through victory or leveling up.
* Level 10+ Admirals no longer gain negative traits from defeat. - Your empire’s ethics, civics, and authority affect which traits you are likely to get.
* The list of these is huge, but in general they aren’t too strong. It just changes the weight, but traits are all still random. Just be aware that your leaders will be more likely to get traits that make more sense in your empire.
Because you can now gain 2 traits, getting one that isn’t your favorite isn’t so rough. Getting negative traits is also less likely and can be undone by leveling more. This also makes your ruler’s level and the Philosopher King civic better, both of which could use the boost. Scientists get a huge boost because now the traits they get will be relevant to what they were doing. And speaking of relevant, you’re more likely to get traits that complement your empire now.
I highly recommend using this alongside any mod that increases your leader level cap, as well as Simple Leader Icons.
As a note, due to the scope of this, I couldn’t test literally every thing. I did test a lot and it all seems to be working as intended, but please let me know if you see something I missed.