Automated Military Construction

If you liked this item, please rate it up on Steam Workshop page.

Author: Kotarski

Last revision: 14 Sep, 2016 at 08:19 UTC

File size: 13.31 KB

On Steam Workshop

Description:

Builds military for you when you have less than the amount you desire, at a reasonable cost and rate.

Reddit Post: https://www.reddit.com/r/Stellaris/comments/513vcn/mod_release_automated_military_construction/
(I’m more likely to answer questions there.)

This mod adds an edict called "Automated Military Construction"
Select it and you will be able to select a desired number of each ship size.
While you have less than the desired number of any ship size, ships of that type will be built for you at a (hopefully) realistic cost and on a (hopefully) realistic timescale.

FAQ:
Q: What ship classes are used?
A: Random ship classes the player has. I’m looking into ways of picking which.

TO DO:
Hard: Add ships to spaceport queue rather than have them magically appear.
Hard: Allow choice of ship class.

DONE:
Easy: Allow the player to pick a minimum number of minerals so it doesn’t use all of theirs.
Easy: You now require the correct spaceport level tech for each ship type.
Easy: Ships are now constructed more gradually (one regularly rather than loads all at once)
Easy: Construction times based off of number of spaceports rather than number of planets.
Medium: Construction times for each ship size now based of number of spaceports capable of building that size.
Medium: Ships now group when they are made
Easy: Fixed a bug where ships larger than destroyer would get destroyed during merging.
Medium: Added a gui on the policy/edict screen
Medium: Now calculates a much more realistic (and variable) ship cost.

COMPATABILITY:
Won’t be compatable with anything that modifies the ‘government_view.gui’ file.