Revitalise the missile glory 重振导弹雄光

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Author: kzy2500

Last revision: 11 Aug, 2021 at 09:46 UTC

File size: 2.29 MB

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Description:

Abstract:

The missile knows where it is at all times. It knows this because it knows where it isn’t. By subtracting where it is from where it isn’t, or where it isn’t from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn’t, and arriving at a position where it wasn’t, it now is. Consequently, the position where it is, is now the position that it wasn’t, and it follows that the position that it was, is now the position that it isn’t.
In the event that the position that it is in is not the position that it wasn’t, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn’t. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn’t, within reason, and it knows where it was. It now subtracts where it should be from where it wasn’t, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn’t be, and where it was, it is able to obtain the deviation and its variation, which is called error.

Many know that missile is the second worst weapon just behind the aircraft.(Wait, did I just called a space fighter an "air"craft? )

Many reasons, people still put missiles in various ship designs.

But do you know that in early years of Stellaris, there are even SML slots missile? Do you know that even today we dont have any small slots missile, paradox still make the small missile entity for brand new Empire ships?

Do you know that there are amazingly 1 corvette section and even SEVEN battleship sections are buried in the history of galaxy?

NOW experience the experience you have experienced once upon a time!
The era of missile has come back!

features:

Now every missile has it small and medium slots version.
Torpedoes have its medium and large slots version.
Old ship sections are bring back to game with most of races have their special modules(Made by Paradox, not me)
(Notice that after plantoid there are no modules since at that time these section has been removed. Later races’ module will be replaced by Mammals ship modules.)
Many of new L slot missiles and other AAA stuffs, which are unlocked by two or three original tech in case you cant finish all the engineer tech(there are too many of them! )(Notice that the first tech of a component also shows that you can get it in research card, but you cant use them in your designs until you have researched all of the tech required.)
And every icon and texture is from the original game.(Including those have been abandoned but dont wanted to delete)
Data of the weapons have been adjusted carefully in case to fit original game level.

EXCEPT the TSAR BOMB because RUSSIA BIAS.

Enjoy your missiles and good hunting, see you in the space!

This is still a unfinished mod, please let me know if you have any good idea.

English localization is in progress(probably)
(If anyone want to practice Chinese and help me do that I will very appreciate it.)
Other my nonsense words about how I came up with my ideas :

CHANGElog

2021.5.26 
move S M L AA weapons into FLAK component_set
add small missiles
2021.5.27
add_medium messiles, Large Torpedos and SL swarmer missile.
change AAAuto cannon icon into FLAK and projectile gfx into small kentic
2021.6.24
fix some fire_only_once edicts can be used more than once.
fix the power cost of small iron curtain missile defense system.
2021.7.13
change flank behavior.
move the AAAuto Cannon and M/L Flak battery back to their own set.
2021.7.18
change the efficiency of heavy AA battery anti armor
M:T1 0.5-0.25 T2 0.75-0.30 T3 0.70-0.60
L: T1 0.5-0.30 T2 0.75-0.40 T3 0.70-0.75
2021.7.31
*add technologies of weapon. All new techs are unlocked by special projects when you finished the tech required.
*brand new X and T solts weapon.
*brand new picture of some ot the weapons.

2021.8.7
Change the total research method of the mod weapon. Now you should use the special projects to unlock the mod.
New icons, from the game "First Strike", which is the inspiration of the mod.

2021.8.11
remove the origin missile speed boost. Now using new mod https://steamcommunity.com/sharedfiles/filedetails/?id=2570417473

Add many new icons; Add technology icons.
Mainly : 4 new superweapons’ images
Hypersonic Missile
Galatic Strike Trident
Damascus Burner
Semey launcher
Others: change some icons with PS ones to make them more conspicuous
Front Flak Fire Station
AEGIS radar
Energy Gatlin

Buffed the Solar Beam…
other small fixes
English translation will be ready S∞n……

PLS like share subscribe and leave a commit
(I dont know why I should write this but the YouTube videos always end up with this so I think maybe I should do so too)