Cruel Conquerors

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Author: banjomarx

Last revision: 10 Dec, 2022 at 17:54 UTC

File size: 626.64 MB

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Description:

UPDATED TO 3.6!!!

Want to thank the Gigastructural Engineering mod dev for allowing me to borrow some of his models temporarily for my megastructures!

THIS MOD IS STILL IN ALPHA!

Now supports Mercy (good) Neutral and Cruel (evil) Paths!

The main aims of this mod are:

– To create new and interesting ways to conquer your enemies without needing to cause empire and pop bloat
– To allow give some love to severely underpowered aspects of stellaris (like livestock, toilers and others)
– To create a new niche for the colossus which allows it to be useful even when using powerful mods
– To answer the question "What is the worst possible way for an Empire to perish?"
– To provide a gameplay experience not gated by time but gated by the choices you make, where your actions can save or destroy the galaxy
– To create the most diabolical and powerful crisis ever and put an end once and for all to that competition amongst mod authors
– To make society research ACTUALLY USEFUL!

And much much more!!

The mod will also be used by the AI! So be prepared for a wild ride! I’ll soon be adding a "Mercy" route in a rock paper scissors like matchup (Cruel > Neutral > Mercy > Cruel) which will allow for interested multiplayer shenanigans (the AI will use it as well once added)!

The mod SHOULD be fully compatible with any other mods (I’m usually quite careful to provide compat), if you run into any issues with that let me know please!

Some things to note:
– A large amount of content is gated behind the colossus! make sure to grab it!
– As global corruption rises some… interesting… things will occur! MWAHAHAHAHHAHAHWMNWAHAHAHAHAHHAHAHWUHFOSHWHAWHHAWHAHHAHHAHHAHAHHAHA
Don’t worry I’m sure it will be fine

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Required DLC:

These DLC should be installed in order to use this item.


Stellaris: Apocalypse
Stellaris: Nemesis