Asymmetric Traits
wayfarer
6
pop housing -100%
pops consumer goods upkeep -25%
growth immigration +50%
resettlement cost -25%
jobs mult -10%
stalwart
7
habitability +20%
leader age +50
slave political power +50%
purge political power +100%
slave mult -20%
purge mult -75%
purge speed = -50%
army defense damage +50%
army damage +25%
army health +25%
fragile brain
3
researchers mult +30%
specialist mult +10%
worker mult -20%
growth immigration -50%
resettlement cost +75%
leader levels +1
leader exp +25%
army health -95%
army damage -50%
I got lazy, the rest is copy pasted directly from the code
gene_bomb
6, requires genetic ascension
pop_growth_speed = 0.6 #8
pop_assembly_speed = 0.5 #5
planet_jobs_produces_mult = -0.20 #-6
leader_age = -30 #-3 DO NOT PUT ANY LOWER CAUSES GHOST LEADER SLOT
pop_happiness = -0.4 #-4
day_dreamers
4
planet_jobs_society_research_produces_mult = 0.25 #1.5
planet_jobs_physics_research_produces_mult = 0.15 #1
planet_jobs_engineering_research_produces_mult = -0.1 #-1
planet_jobs_unity_produces_mult = 0.5 #4
planet_jobs_produces_mult = -0.05 #-1
pop_government_ethic_attraction = -0.25 #-1.2
craftsmen
5
planet_jobs_engineering_research_produces_mult = 0.25 #1.5
planet_jobs_society_research_produces_mult = -0.25 #-1.5
planet_jobs_physics_research_produces_mult = -0.25 #-1.5
planet_jobs_alloys_produces_mult = 0.25 #2.5
planet_jobs_consumer_goods_produces_mult = 0.25 #2
planet_jobs_minerals_produces_mult = 0.25 #2
hyper_specialization
7
planet_jobs_produces_mult = 0.25 #15
pop_demotion_time_mult = 2.5 #-1.5
pop_government_ethic_attraction = -0.35 #-2.5
planet_pops_consumer_goods_upkeep_mult = 0.20 #-2
pop_cat_slave_happiness = -0.5 #-0.5
pop_cat_worker_happiness = -0.25 #-1
pop_cat_specialist_happiness = -0.15 #-1.5
pop_cat_ruler_happiness = 0.15 #0.5
locust
6
pop_growth_speed = 1 #20
pop_assembly_speed = 0.5 #4
pop_housing_usage_mult = -0.25 #2
planet_pops_consumer_goods_upkeep_mult = 0.5 #-4.5
planet_pops_food_upkeep_mult = 1 #-6
planet_jobs_produces_mult = -0.25 #-8
leader_age = -20 #-2
pop_happiness = -0.15 #-1.5
self_obsessed
-4
planet_pops_consumer_goods_upkeep_mult = 0.25 #-2
planet_pops_food_upkeep_mult = 0.25 #-1.2
pop_amenities_usage_mult = 0.2 #-1.5
pop_housing_usage_mult = 0.25 #-1.2
pop_happiness = -0.1 #-1
leader_skill_levels = 1 #1
species_leader_exp_gain = 0.15 #0.7
leaders_cost_mult = 1.00 #-0.2
leaders_upkeep_mult = 1.00 #-0.5
pop_cat_ruler_happiness = 0.15 #0.5
planet_jobs_ruler_produces_mult = 0.25 #1