Mage Imperium

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Author: 小月猫

Last revision: 16 Apr, 2017 at 21:33 UTC

File size: 14.34 KB

On Steam Workshop

Description:

Updated to 1.5.0

I have not made Icons yet

Adds new Authority:

"Imperium" – Required for the Mage Imperium Government, and Mage Civics

Adds new Government:

"Mage Imperium" – Ruled by a Magnus, the strongest Mage.

Adds new Civics:

"Wide Empire" – Adds +6 Core Sector Limit
"Grand Imperium" – Adds +2 Influence Gain
"Quality Mages" – Adds +1 Mana* Gain

Changes Localisation:

"Unity" has been renamed to "Mana"
"Traditions" has been renamed to "Spells"
"Adopt/Adopted" has been renamed to "Cast/Casted"

Bugs:

The time until next Tradition can be adopted doesnt want to change localisation, so it still says Tradition and not Spell (Shown in the last Picture)

The Required Ethos for "Quality Mages" and "Wide Empire" are swapped, Will fix soon
(Quality Mages should use Materialist & Wide Empire should use Militarist)

Compatabiliy:

Not Compatable with any mods that change any Unity/Traditions English Localisations

(Most mods probably wont mess with those localisations, so it should be fine, if it becomes an issue I will separate the localisations and the actual government/civics into 2 separate mods)

Future Plans:

Add More Civics
Add Advanced Government Forms
Add New Ethic – "Magical"