Fun with Ethics and Civics

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Author: Male Maldives

Last revision: 7 Mar, 2022 at 02:13 UTC

File size: 2.91 MB

On Steam Workshop

Description:
Intro

This is mod re-envisions the vanilla ethics and civics by re-branding the original ethics and creating new civics from scratch. Other mechanics have been re-balanced as well. In total this is a mini overhaul mod and sadly probably doesn’t perform well with other game play mods.

See bottom for status of this mod.

Features
  • Re-branded ethics
    • AvariciousAltruism
    • TraditionalInnovative
    • ImperiousHarmonious
    • ReclusiveSociable
  • 47 new civics
  • 1 new job (maybe more to come)
  • Various re-balances
    • 4 ethic points and 3 civics points. No longer gain an extra civic point mid game.
    • Armies cost alloys and require food maintenance
    • Ships have food maintenance
    • Industrial Districts no longer provide housing
    • Jobs tweaked such as enforcer crime reduction lowered
    • Crime events removed, and Criminals reduce stability
    • Capital stages increase criminals and amenities usage

DLC

A few features utilize Utopia. Probably safer to turn the rest off for now.

Future Ideas

So I am abandoning this mod, but fear not as most the ideas exist on in Stellaris Fresh Start and Fresh Start Civics. I might as well leave this mod up? If there are any massive bugs and you like using this mod I can fix it (if reported). But no more gameplay updates for this mod(not that I had done any).