Distant Basic Resource Buildings

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Author: Distant

Last revision: 20 Jan, 2019 at 20:45 UTC

File size: 28.67 KB

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Description:

This mod adds two new buildings that act as mineral and energy counterparts to the existing hydroponic farm. More specifically, they are a way of getting the basic resources of minerals and energy from a building instead of a district.

The Mantle Extraction Drill Site allows your pops to bypass the need for surface deposits of minerals, extracting material directly from the molten mantle of the planet. It is researched through engineering, takes up a planet building slot, and provides 2 miner jobs for the planet, regardless of planetary features. It can not be built on orbital habitats, resort worlds, or thrall worlds.

The Solar Collection Hub allows technicians to tap into the numerous self sufficient solar powered systems operating in the background of society and put their excess power to use. It is researched through physics, takes up a building slot on either a planet or habitat, and provides two technician jobs. It can not be built on resort worlds or thrall worlds.

While neither of these buildings are exceptionally powerful on their own, they can be used to patch up a struggling economy or make the best of a bad planet in much the same way as the hydroponics farms do for food.

This mod does not replace or override ANY game files and uses its own graphics files to make it compatible with as many other mods as possible.