Ascension Traits Updated

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Author: Zarathustra

Last revision: 27 Jun, 2022 at 17:19 UTC

File size: 1.91 MB

On Steam Workshop

Description:

This is an updated version of Argual’s mod of same name: https://steamcommunity.com/sharedfiles/filedetails/?id=1178551663

Changes:
– Included Lithoid for biological ascension traits
– Biological ascension traits can be passed down to hybrid species.
– Biological and Cyborg traits have proportional slave energy costs.

All i’ve done is update the traits so that they actually do what the mod author originally intended, since Stellaris had changed how they are done and that’s been broken for a while.

The only exception is the trait efficient processor for the synthethic ascension trait which now does worker resource production instead of lowering energy upkeep of pops, in this case i’ve kept the original intent to lower energy upkeep instead of upgrading the trait in vanilla stellaris as it is now

Refer to the original author’s description for features.

Future Ideas:
– Fusion ascension traits – instead of getting minerals 3+energy 3+food 3 separate I thought of creating a fused version of the trait that takes one slot, is 1 trait point more expensive and is 10~20% more effective
– Slave traits – I’ve been playing around with the biological ascension mod and it has picked my interest.
– Aquatic specific traits