Hyper Traits
Hyper Traits
Wished Genetic Ascension was a little more powerful. Here it is
Ascension perk – Only available after Genetics tree completed
Modify cost -40%
Genetic Points +8
Unlocks Hyper Trait Tech – All are considered advanced
All vanilla advanced traits *3 costs *2 – With tweaks
Hyper Erudite Cost 8
Researcher Output +70%
Hyper Fertile Cost 8
Pop Growth Speed +100%
Hyper Robust Cost 8
Habitability +200%
Resources from Jobs +15%
Leader Immortal
Hyper Communal Cost 4
Pop Housing +30%
By Request
Hyper Strong Cost 4
Army Damage 60%
Worker output 7.5%
Some Negative traits *3 gives *3
Hyper Deviant gives 3
Governing Ethics Attraction −45%
Hyper Unruly gives 6
Empire Sprawl from Pops +30%
Hyper Weak gives 3
Army Damage -30%
Worker output -10%
By Request
Hyper Dunce gives 8
Researcher Output -70%
Theses are the pinnacle of Genetic Engineering
Comes with the tech
Bio Pop Assembly +300%
Hyper Bio Trait 25
Researcher Output 70%
Pop Growth Speed +300%
Habitability +200%
Resources from Jobs +15%
Leader Immortal
Pop Housing +30%
Now Includes an Origin
Path to Ascendancy
Blurb:
This Species has always focused purely on accelerating their development but they made. They tampered with their own DNA and have left their species scarred. They now have two choices for their development: shed their frail shells or continue along the genetic path they are painfully familiar with.
Effects
All Scientist start with biology
Given Detrimental Effect: Genetic Error
Researcher Output: +20%
Unity Output: +20%
Worker Output: -5%
Army Damage: -40%
Habitability: -10%
Leader Lifespan: -10
Happiness: -5%
Unlocks Technologies:
-Ascension Theory
-Gene Tailoring
-Glandular Acclimation
-Powered Exoskeletons
Size 45 starting world with High Gravity effect
Planned
Hyper Anxious gives 3
Army Morale -30%
Happiness -5%
Optimised Negative Bio Trait 20
Army Damage -50%
Army Morale -50%
Army Health -50%
Empire Sprawl from Pops +50%
Leader Cost +100%
Leader Max Level -3
Leader experience gain -25%