The Rise of Envy

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Author: Styanatos

Last revision: 8 Apr, 2023 at 04:38 UTC

File size: 10.64 MB

On Steam Workshop

Description:

To read "The Rise of Envy" story, mod lore, and lore explanations please go to the following:

https://docs.google.com/document/d/1mqzMAnmGE-NkGPjv-5nrM3AAw2pGvWWvAP9oQyraDhk

Please let me know what you think!

This mod is currently in the early stages of development. As of right now no vanilla files are overwritten. This mod is updated very frequently. I apologize for any inconvenience brought upon by the frequent updates and addition of content.

DISCLAIMER: Galaxy generation will need to be fine tuned after I add in my plan for planets. I’m going on a business trip so nothing new will come from 4/8-4/15. I will update a few times before bed tonight to add a little immersion/application of anti-matter. When I get back some things may change as it gets more fleshed out. Largely think of these buildings and tech as placeholders to add immersion to the resource.

As of 4/8/23: No more updates until I get back on the 15th now.
+7 more buildings related to anti-matter
+More techs for anti-matter
+RDTE pop job

As of 4/7/23:
+ Red Hole Station Building
+ 2 Buildings using Anti-matter
+ Anti-matter generating planet building
+ Anti-matter tech line is getting fleshed out.
Note: I likely need to tweak values

As of 4/6/23:
+Red Holes and Anti-Neutron stars generate in the universe now.
+Anti-matter special resource is added to the mod
!!Requires the Universal Resource Modifier Patch (I might look into editing gui later?)!!
+ Tech for unlocking an anti-matter generating building
+Void-Synth Name List
+AntiMattera name list (Apireptilis)

As of 4/5/23:
Custom Civics – Some are specific to devouring swarm, megacorp, robots, democracy, etc. More planned.
Custom Traits – The custom "Mutagen line(40 total)" of traits and some custom lore based traits
3 Custom Species: The Maltusians, The Void-synths, and The Apireptilis
Custom Maltusian Origin
Custom Galaxy Generation – Black holes, Neutron Stars, and Pulsars are the primary generated stars. Apotheos has seeded systems filled with Gaia worlds throughout the universe. There is also a chance for normal star generation.

To do list:
+anomalies – I plan to have equal to or more than the base games amount of anomalies related to my lore story, and parts that still remain to be told.

+digsites – I plan to have double the base games amount of digsites related to Luminari, as well as approx 0-1500 AME.

+Galaxy Generation modification – Making an extensive system for this. When I have all the planets, districts, planetary decisions, blockers, anomalies, digsites, etc I will be locking generation to only my altered/customized content. This will provide a unique experience that fleshes out the anti-matter universe.

+Species/archetype house keeping – I just need to flesh it out a little more.

+Custom robot worker pop

+Midgame/Crisis events – These will relate to Apotheos prophecies.

+Situations – I will create different situations the player needs to deal with

+Custom Maltusian Empires

+Events – I plan to flesh out unique event chains equal to or greater than the base games amount

+Relics – I plan to create upwards of 20 unique relics

+Ship components – I plan to do a tier 6 and 7. Tier 6 will be a 10% base increase from Tier 5 components. Tier 7 will be a base 15% increase from tier 6 utilizing a new resource called "Anti-matter composites".

Features may be added or removed from this list, or moved up/down on the list. Everything on this list will be added to this mod. This will be done at my leisure. When Galaxy generation is locked down to my customized systems/stars/planets this will effect other mods and base game game-play.

Credits:
Some icons currently used in this mod were created by Hive, The Icon Emperor or “Tom Stone#0118” on discord.

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!!!Universal Resource Patch [2.4+]Steam Workshop