Specialized Research 3.4
Those who’ve been playing Stellaris for a long time will remember that the individual science researches were once divided into three seperate buildings. This mod adds similar buildings once more, allowing the player (and AI) to specialize into one (or more) of the sciences.
Added 3 new buildings:
– Physics Lab.
– Society Lab.
– Engineering Lab.
The researchers at each lab will produce 12 of either physics, society or engineering, instead of 4 of each. These are specialized new jobs.
All labs are available alongside the normal reseach lab and will unlock upgrades at the same tech (a.k.a. the Research Complex & Advanced Research Complex technologies now also unlock the respective specialized lab upgrades). All technologies or buildings that increase reseacher output also apply to these specialized researchers.
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AI will also build specialized research labs. Once an AI has unlocked a specific ascension perk path, The Flesh is Weak, for example, it will specialize itsself for that perk, in this case building more Engineering Labs.
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Updated for version 3.4.2, where previous 3.4.* version had some issues. Removed redundancies from earlier versions of the game and cleaned up the code, and un-used modifiers.
Link to 3.2 version: https://steamcommunity.com/sharedfiles/filedetails/?id=2059543286