MP: attrition in enemy territory

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Author: gobbibomb

Last revision: 9 Apr, 2023 at 09:29 UTC

File size: 318.46 KB

On Steam Workshop

Description:

The fleet receives attrition in the form of hull damage when it enters an enemy system, and the attrition is greater the higher the percentage of naval capacity you have occupied.
In addition, occupied planets suffer devastation and increase war exhaustion.

If you encounter any bugs or problems while using this mod, please feel free to send me a direct message or leave a comment.

If you are experienced with modding and are interested in collaborating to develop more mods, please contact me.


Overview

Don’t you understand how enemy fleets have no disadvantage in blitzing your capital? With this mod, you reduce the enemy’s hull, forcing them to return for repairs every now and then.
Attrition is seguently:
If naval capacity >= 100%, minimum hp is 0.61 and attrition is at 10% (so lost 10% when go to enemy system but can’t have less 61% ship hitpoint).
If naval capacity >= 75%, minimum hp is 0.71 and attrition is at 8%.
If naval capacity >= 50%, minimum hp is 0.81 and attrition is at 5%.
Otherwise, minimum hp is 0.88 and attrition is at 3%.
In addition, Every month, the occupied planet gains 3 devastation and increases war exhaustion.

This mod is the third in a series of small mods aimed at improving the multiplayer experience. My plan is to create small mods that are compatible with each other so that players can choose the ones they like best.

If you are skilled at creating mods and would like to collaborate with me or have an idea in mind, please contact me to work together on GitHub.