Sarno’s Auxiliary Ship Parts

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Author: Sarno

Last revision: 14 Mar, 2018 at 22:57 UTC

File size: 101.38 KB

On Steam Workshop

Description:

***UPDATED FOR 2.0.X****
Legacy 1.9.1 version is here http://steamcommunity.com/sharedfiles/filedetails/?id=1330030455

This is just a small mod, that currently adds new types of auxiliary components to the game.

I originaly tried to find some mod for my game that would add several new components without making everything overpowered and overgunned. Unfortunately I could not find any that would not break balance, so I decided to create my own.

As I said, it currently adds these new types of components:

Auxiliary armor plating
+ increases armor by percentage
+ increases hull points by percentage
– decreases ship combat speed

Shield hardeners
+ percentage bonus to shield HP and shield regen
– requires power

Targeting matrix
+ increases tracking and accuracy (basicaly a weaker version of enigmatic decoder)
– requires power

Power cells
+ increases speed, shield HP and regen and fire rate by a small amount
– increases maintenance
– bonuses are small and spread out

Auxiliary supply caches
+ reduces maintenance cost
– significantly increases ships build cost

Heat sinks
+ increase rate of fire
– high power usage

I will probably add other components in the future. Please let me know below in the comment section your positive or negative feedback and possible suggestions.

Changelog:

14.3.2018
– Mod updated to 2.0.*
– Overhaul of some components due to Paradox introducing new auxiliaries and modifiers
– Power cells now increase ship speed, shield HP and regen and fire rate. However the increases are small to compensate. Penalty to ship upkeep increased.
– Armor plates now provide percentage increase to both armor and hull instead of flat values
– Shield hardeners now increase shield HP (although by smaller value than vanilla shield capacitors) and shield regen rate by percentage

21.9.2017
– Mod updated to 1.8.*
– Component costs reduced roughtly to 20% of previous costs, on average they are now 4 minerals per tier, with armor plates and supply caches being the exception. Armor plates cost 10/15/20 respectively and supply caches now cost 25.
– Targeting matrix accuracy and tracking bonus increased from 1/1 and 2/2 to 3/3 and 4/4 respecitvely.

1.9.2017
– Auxiliary Supply Caches: mineral cost reduced to 75 (was 100), prerequisite research changed to Tier 3 starports (was Tier 2)

23.8.2017
– added "Auxiliary supply caches" and "Heat sinks"