Influence Research

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Author: SwitchView

Last revision: 24 Jun, 2022 at 08:43 UTC

File size: 134.14 KB

On Steam Workshop

Description:

Adds new technologies to help with the over abundance of Influence in the game. Includes technologies to give more overall, reduce upkeeps, etc. as well as adds a few edicts.

Ever wanted to have more pacts with empires, commit more espionage, and more? Now you can! Influence gain and Influence upkeeps can now be improved as your empire grows through research. Needing a quick boost in Influence? No problem, a few Edicts are also included!

To prevent the AI from claiming large swaths of territory with increased influence income there is a claim cost increase on some research.

If you have any feedback or balance suggestions please leave them in the comments. I am more then happy to update the mod as needed! The changelog is kept up to date with the latest changes.

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– Works in game versions: 3.4+
– Mod is no longer compatible with older versions of the game due to unity/influence changes and newer technology code
– Mod is compatible with all other mods on the workshop
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Adds the following technologies, from Tier 1 to Tier 6. You must research them in order from top to bottom for them to appear:





Adds the following rare technologies, for Tier’s 1, 3, 5:
Requires the Tier 1 technology, Influential Expansion in order to appear.

Requires the Tier 3 technology, Advanced Diplomacy Skills in order to appear.

Requires the Tier 5 technology, Smooth Diplomacy Skills in order to appear.

Adds the following edicts that can be gained through research. Costs unity equal to half the cost of vanilla ambitions and scales alongside vanilla ambitions: