Banned! (3.7)
When suppressing a faction just ain’t good enough
This mod adds the ability to ban factions that aren’t supporters of your government ethos. For example, a militarist government cannot ban the militarist faction.
Make sure to unpause the game, so the ban option can appear in the same UI you used to suppress the faction.
Maintaining a ban costs 1 Influence a month.
Banning a faction will effectively kill the faction. It will go away. Pops who were in the faction will get a chunky happiness penalty. How long that lasts is somewhat random and can be up to 5 years.
Built against 3.7.x
Not ironpants cheev compatible.
Modifies all files in common/pop_faction_types/
Fixing discrepancies between text and function of faction demands is beyond the scope of this mod.