District Overhaul 3

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Author: Xenos Yatagarasu

Last revision: 19 Mar, 2023 at 08:52 UTC

File size: 5.33 MB

On Steam Workshop

Description:
Attention! This has now been merged into Buildings and Districts Overhaul and Expansion!

It would be great if you switched over to it, or at least took a glance to decide if it’s for you.

Overview

For version 3.7
No DLCs required, although compatible (and some modified, but not necessary for the mod to funciton)
UI Overhaul Dynamic is required, or else districts may not show up on the planet UI
Steam ID: 2945076073
Identifier flag in the mod: do3_active

Attention!

The mod has undergone a bit of a restructuring. As such, it is a more important time than ever to report any suspected bugs you may encounter.

Please download the mod dependency for full functionality.

I think you can guess what this mod is about. For now it’s basically an update to District Overhaul 2. I took everything from DO2 and Testbranch and updated (and slightly changed) it. Although I don’t plan on leaving it as such.

You’ll get the gist of how this works if you read though the description of DO2: https://steamcommunity.com/sharedfiles/filedetails/?id=2026330346&searchtext=district+overhaul

Le Content

  • Lots of new Districts, Jobs and Deposits
  • No more fancy deposit generation like in DO2 (or the Testbrach). Instead, deposits spawn just like in vanilla.
  • Housing Districts: Ocean Housing, Underground Housing, Ascended Housing, Suburbs and Shelters
  • Energy Districts: Fusion Generator, Fossil Fuel Powerplant, Wind Park, Geothermal Powerplant, Solar Park, Tidal Generator and Biomass Powerplants
  • Mining Districts: Unstable Mining, Stable Mining, Surface Mining, Deep Mining and Mountain Mining
  • Farming Districts: Nature Farms, Ocean Farms, Exotic Farms, Cave Farms, Oasis Farms and Industrial Farms
  • Primary Districts: These require deposits – Chemistry, Gas Refinery, Crystal Mines, Nature Reserve, Research Complex, Tourism, Garden, Ecogarden, Assembly, Archeology, Scrapyard
  • Ringworld Primaries: The Ringworld needs to be in certain locations to have these – Neutronium Forge, Exotic Resource Collector, Siphon Ports, Crystallization Facilities and Asteroid Mining
  • Secondary Districts: Hydroponic Bay, Local Stores, Local Industry, Production Hub, Workshops, University, Spaceport, Academy, Logistics Hub, Bureaucratic, Entertainment and Necrophage
  • Arcology Secondaries: Tunnel Networks, Relay Stations, Lower City Development and Shipyards
  • Ascension Perks for Underground Cities and External Hab Stations
  • Secondary Districts unlocked through an Ascension Perk and vanilla research
  • A housing policy
  • A new building: Underground Tunnel Complex

Compatible mods:

If you use the Irony Mod Manager and its custom patch, you will need to go into the conflict solver and let this mod overwrite all others

Any other mods that modifies districts, deposits or colony designations will conflict.

Supported Languages

  • English

If you do the localisation for other languages you can either upload it yourself or let me incorporate it into this mod.

Credits:

  • RevansSchatten and cat2002 for District Overhaul 2
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Required items:

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UI Overhaul DynamicSteam Workshop
Xenos' Mod DependencySteam Workshop